Teaching Enhancement Grant (TEG)

Provides monetary support for scholarly projects that investigate and aims to improve teaching and learning practices.

2016 | 2015 | 2014 | 2013 | 2012 | 2011

 

TEG Projects Awarded in 2016


No. of Learning Improvement proposals received: 34
No. of Learning Improvement proposals awarded: 12

1-year projects:

bullet Student’s Metacognition in Authentic Assessment: A Case Study on Designed-based project in Teaching Bioinstrumentation
bullet Improving Students’ Professional Skills and Academic Results through Peer-Feedback and Self-Report in Service Learning
bullet Integrating theory and skills: The use of classroom gaming and video-assisted reflection to prepare nursing students for clinical practice
bullet Identification and Implementation of key metrics that contribute to successful endotracheal intubations
bullet Implementing and evaluating the impact of a new science communication syllabus

 

2-3 year projects:

bullet NUSCollab: Tools for Online Collaboration
bullet Technology Enhanced Learning of Quantitative Critical Thinking by Chemical Engineering students
bullet Interprofessional advanced cardiac life support training on collaborative skills, self-efficacy and emotion regulation among fourth-year undergraduate nursing students: A sequential mixed methods design
bullet PharmaVideos: Designing video documentaries as a form of curriculum delivery to enrich students’ learning experience in Pharmacology
bullet The Use of Mobile Devices for Teaching and Learning
bullet Learning Activity Management System (LAMS) for flipping a Graduate Course on Drug Metabolism
bullet Measuring Learning Outcomes of University Town College Programme (UTCP) in Residential College 4 (RC4): Examining the Constructively Aligned Living-Learning Environments

Back to Top


 

TEG Projects Awarded in 2015

Themes:

(i) Integrating Pedagogy, Technology and Change Knowledge
(ii) Assessment of Student Learning
(iii) Emerging Technology, Future Models and Academic Transformation
(iv) Open Category


Total number of applications received – 42
Total number of applications awarded – 15

1-year projects:

bullet Evaluating the impact of a communication skills module on computing students’ speaking and writing skills
bullet Experiential Learning using Sandboxes and Augmented Reality in Natural Sciences
bullet Use of video in the teaching of social work research method
bullet Developing Responsible Learners
bullet Engaging environmental engineering students with a blended learning approach
bullet Using Standardised Patients in enhancing students’ learning experience in Mental Health Nursing
bullet Designing and evaluating a serious game for safe administration of blood transfusion: An integrated learning
strategy with simulation
bullet Impact of living‐learning programmes on Year One student’s transition to university life: A Ridge View Residential College (RVRC) case study

 

2-3 year projects:

bullet Optimizing learning and development during internships
bullet An interactive online portal for analyzing educational data
bullet Impact of project‐based scaffolding on students’ learning in the Design‐Centric Programme
bullet Laboratory Work: Through the Asian Looking Glass
bullet Self‐Regulated Learning on Medical Students in ASEAN countries
bullet Use of Point‐of‐View Camera to facilitate learning of Endotracheal Intubation
bullet Developing Active Citizenship Behaviour: Assessing the Learning Outcomes of Community Engagements in an NUS Residential College

Back to Top


 

TEG Projects Awarded in 2014

Themes:

(i) Teaching and Learning Innovations related to the recently announced “Grade- Pressure Free First Semester”
(ii) Development of Learning Materials (e-Books, Apps, Textbooks) that support innovative pedagogies
(iii) Incorporating Experiential and/or Service Learning into Modules/Curriculum
(iv) Designing Learning Spaces (real and virtual) to enhance learning
(v) Measuring Learning and Learning Gains via deep assessments, ePortfolios etc.


Total number of applications received – 55
Total number of applications awarded – 23

1-year projects:

bullet An evaluation study on the impact of students' use of e-portfolios on their learning attitude and academic writing- a case study
bullet Validating Peer Feedback in an E-portfolio: Student Attitudes on learning and the Guild knowledge gleaned from Peer Review Work on Writing Archived in an E-portfolio.
bullet Studying the perceptions of a "Grade-Pressure Free First Semester" module in Industrial Design students
bullet "I hear I forget, I see I remember, I do I understand" - Development of large number templates of visual organizers and graphical illustrations
bullet Virtual Field Trips (VFT) - Enhancing Learning through recreating field experience in a classroom
bullet Assessing the impacts of Grade-free Learning
bullet Spit classroom: Technology enhanced experimental learning of Salivary Biology for NUS dental students
bullet Data sets and tutorials to support contextual modeling
bullet Proposal to develop a Cloud Hosted Mobile App Questioning Platform for the Purpose of 1. Minimizing Student Self-Censorship during class & lecture participation, and 2. Increasing tutor awareness of students' unspoken prevalent concerns and queries
bullet Project-Centric Approach towards creating an Authentic Learning Environment to enhance students's engagement in a large class on Biosignal Processing - A Case Study
bullet Development of a user-friendly tool for teaching concepts in Fluid Mechanics
bullet Interactive Materials to enhance Learning and Teaching
bullet Enhancing Student Learning in Communication Systems using Software Radio
bullet PharmaCASES: Clinical Applications and Scenarios through Experiential Learning System in Pharmacology for medical practitioners
bullet A Study on the impact of Role-Playing and Simulating on Standardized Patients

 

2-3 year projects:

bullet The Mindful Student: A Skills Training Manual for Success in Higher Education. Utilizing psychology, neuroscience, and contemplative wisdom to maximize your brain's potential, better learning and greater happiness as a student
bullet HubTurbo-EDU: A GitHub Adaptor for Managing a large number of student projects
bullet Synergy of classroom and laboratory/site learning
bullet Virtual Biopharmaceutical Quality Control Laboratory for Enhanced Learning
bullet Integration of Augmented Reality and Finite Element Analysis for Augmented Learning
bullet An online tool for collaborative creation and use of formative rubrics
bullet Development of Holistic Clinical Assessment for nursing students at Transition to Practice
bullet Enhancing Learning Approaches of Medical Students from Yong Loo Lin School of Medicine and Duke-NUS Graduate Medical School

 

Back to Top


 

 

TEG Projects Awarded in 2013

 

Themes:

(i) Promoting and Assessing 21st Century Competencies
(ii) Novel (Technology-enabled) Pedagogies that foster deep learning and achievement of higher order outcomes
(iii) Flipped Classrooms and Blended Learning


Total number of applications received – 36
Total number of applications awarded – 24

1-year projects:

bullet An evaluation study on the impact of using of a screencasting software on iPad to provide verbal feedback to students learning to structure academic essay – A case study
bullet “So how do they really expect you to speak up, when you get into the workplace?”
bullet Technology-supported workplace simulation and the flipped classroom – an integrated and intensive approach to prepare university students for the working world
bullet Online interactive database for self-assessment questions for data analysis and computing modules
bullet Adaptability and acceptability of the flipped classroom concept in an introductory multidisciplinary student setting
bullet Web-based Virtual Computer Laboratory to enhance learning experience
bullet Development of a Design Software to facilitate Integration of knowledge across modules while solving Process Design problems by Chemical Engineering students
bullet Experimentation of Solar Photovoltaic to Battery Charging System
bullet Preliminary study on the perceptions of students towards an open-book, bring-your-own-device (BYOD) final examination of a non-majors Biology class with large enrolment
bullet Improving Problem-based Learning with Student Tutors in a course of food product development and packaging
bullet In-task versus end-of-task feedback: The impact of timing feedback in learning spinal anaesthesia and different personalities on learning strategies
bullet Video Recording Tool for Undergraduate Assessment and Learning – the Learning component (VIRTUAL-L)
bullet Development of a statistical framework for optimizing team-based learning outcomes; where baseball meets medical education
bullet The Economic and Social Consequences of the yearly Haze Assaulting Singapore
bullet Application of threshold concept theory to achieve higher-order learning outcomes through use of online assessments
bullet Developing a Student Learning Dashboard for self directed learning

 

2-3 year projects:

bullet Examining the implications of Course Content and New Literacy Pedagogy for the integrated Critical Thinking Classroom      
bullet Communicative Grammar through Podcast-based Learning for Thai as a Foreign Language
bullet An online Feedback Management System for Instructors and Students
bullet Teaching Algorithms with Web-based Technology
bullet Assessing the effectiveness of a new Science communication course
bullet A longitudinal study of empathy levels of undergraduates in the Yong Loo Lin School of Medicine, and a comparative analysis of intervention
bullet Development of mobile gaming application for teaching patient safety modules for medical students
bullet Mobile-phone based tool for Learning Event Capture


Back to Top


 

TEG Projects Awarded in 2012

 

Themes:

(i) Innovative use of Information and Communications Technology (ICT) for student engagement and learning
(ii) Facilitating integrative learning within or across disciplines
(iii) Promoting and Assessing 21st Century Competencies
(iv) Tracking programme outcomes in residential college settings


Total number of applications received – 45
Total number of applications awarded – 19

 

1-year projects:

bullet iTunes University promotes independent lifelong learning academic writing skills: CELC case study
bullet The Ageing Simulation Game for Gerontological Social Work: Sensitizing Undergraduate Students to positive attitudes toward older adults
bullet Enhancing the learning of Chinese Literature in Department of Chinese Studies in the NUS
bullet The Application of On-line Tools in Teaching Chinese Characters
bullet Connected Learning: Putting the ‘Why’ & ‘Where’ into Chemical Process Safety Education using ICT-based Integrative Activities
bullet Insightful Learning of Image-Guided Robotic Surgery System through Hands-on Educational Projects
bullet Towards an augmented reality lecture theatre: improving student engagement with structural concepts in the Life Sciences
bullet An educational trial of mobile applications for teaching quantitative reasoning course in the University Scholars Program
bullet Integrative Learning across disciplines: Engage students in Community Nursing
bullet Learning and assessment in comprehensive health assessment with ‘layperson’ simulated patient to enhance 21st century competencies

 

2-3 year projects:

bullet Integrating Communicative Practical Grammar and Vodcast in Authentic Setting for Higher Elementary and Immediate Levels of Indonesian as a Foreign Language
bullet Participatory Action Research (PAR) Assessment of University Town Residential Programme (UTRP) at Tembusu College
bullet Measuring Learning Outcomes in an NUS Residential College
bullet Using the Learning Catalytics technology to facilitate an active learning environment
bullet Developing and using Online Mobile Patient Health Record Apps for the Teaching and Learning of Pharmaceutical Care among Pharmacy Undergraduates
bullet Incorporating web-based learning in the teaching of pharmaceutical compounding and dispensing
bullet Virtual Reality in Human Anatomy Teaching and Learning – Use of Interactive Digital Media and Multimedia - Development of a Module for Human Head and Neck Region
bullet Improving affective fidelity of simulations: A strategy to enhance emotional learning for undergraduate nursing students
bullet Maestro Ears: An Aural Analysis Training Software


Back to Top


 

TEG Projects Awarded in 2011

 

Themes:

(i) Interactive Teaching and Learning
(ii) Novel approaches for Assessment of Learning
(iii) Transdisciplinary Pedagogy


Total number of applications received – 34
Total number of applications awarded – 20

 

1-year projects:

bullet Improving Writing Consultation Sessions for Better Writing Revision and Higher Writing Quality
bullet Extending classroom through social media space
bullet Teaching and Learning Chinese Characters using Cloud Computing Technology
bullet The Application of Video Podcasting in Teaching Chinese
bullet Learning Data Structures and Algorithms with Unified and Interactive Visualization
bullet Plan-It Game – A Planner Game
bullet Achieving interactive and participative teaching and learning with Augmented Reality (AR) technology
bullet Formative Assessment-based Teaching and Learning aided by a Courseware Examination Library Folder (ELF)
bullet Competency-based Simulation Assessment: The use of simulated patient for integrated learning and assessment
bullet Enhancing the teaching and application of neuroanatomical localization with a concise Précis tool
bullet Improving feedback to teachers involved in undergraduate medicine programme
bullet Inter Professional Education (IPE) Teaching program for Year 2 medical students
bullet CSI: 101 (Forensics) – Use of practical teaching enhancement modes for integrated learning in seminar style small groups
bullet Acquisition of medical immunology knowledge structures of medical students
bullet Characterizing effects of Hospice fieldtrip on holistic professional development among undergraduate dental students – An assessment of transdisciplinary pedagogy between dentistry and social work

 

2-3 year projects:

bullet Development of a cloud-based peer feedback and peer evaluation system for student team projects
bullet Using Interactive Learning Tool to enhance class participation and on-the-spot feedback: A method to address quiet students and students with irregular attendance
bullet Assessment on experimental proposals drives inquiry-based learning in laboratory education
bullet Interprofessional Education for Health Care Profession students in the National University of Singapore
bullet Computer Application to enhance Pharmacology teaching and learning

 

Back to Top